![]() The pacing of the early game could be hit or miss for some players, and I can't exactly point to one thing that could be the cause, but I will point to a couple. I've ran into several YTers that talk about this issue and find it very interesting seeing the different ways this hard issue has been tackled. ![]() I'd recommend the Devs to look up some tips and tricks relating to making more natural feeling settings that ' just so happens to be a tutorial' to help with this issue. Obvious I don't mind replaying the tutorial, but also I do like looting the extra resources that you just don't get when skipping it. The much maligned standard tutorial format just seems to rub some people the wrong way, and not a small percentage of players will skip it at the risk of being utterly lost and ruining their own experience. I hate to say it because I can see the good work put into it, but while it does work well at informing and introducing basic mechanics to green players, while also showing some of the story and lore, it still only gets a passing grade by most critics using today's high standards. There are two issues, the tutorial and the early pacing. That way anyone with Acute Impatience Syndrome can also enjoy this game.Īnyway, I'm not sure if I said this before, but there is a noticable pacing issue in the game. Maybe the devs could make a Quick Start in the game, which not only skips the hazardous tutorial, but also advances the main quest past the dangerous slow start, giving the player appropriate gear for the area, pre-building several work benches in the Tower, and advancing some of the research. I do applaud his bravery for spending 1 or 2 agonizing minutes of time to hunt down this forum and sharing this accessibility issue with the devs. Just playing 15 minutes of the real start of the game could have caused a medical emergency. Just as well he quit before even starting, because I'm afraid the slightly slow game progression could have broken him. ![]() It is clear to me that he played the tutorial and wasn't able to get through the short one-and-done NPC dialogues and get to the real game he really wanted to try out. Sometimes it is so acute that it makes it hard to function at all in real life. The hell you mean? The NPCs are sparse and only say like, 3 lines of dialogue, then the rest of the 99% of the game is crafting, building, and shootin- i mean uh, casting spells? It is sad, but some people do have patience-issues. I am already drawing oc concepts, as well headcanons based on how they would look like, by judging their appearance and the fact that as seen in the trailer they are not human but in some way more like ff9 non human black mages.Īnd I bet that they may can also have other variations on appearance bedsides extra eyes and different eye colors bedsides the “standard” yellow, like fur (probably often in a short thin layer) feathers and scales (the fur, feathers and scales are the same color as the skin: pitch black) presence of visible (or not) nose (which would be akin be rabbit like), ears (probably elf like), the mouth may appear occasionally and based on the official ff9 concept art on the wikia the mouth can have sharp teeth but still able to have a omnivore diet can have hair and it can be black as the rest of the body or not they can have or not a tail, wings or horns, for the palm of the hands and sole of the feet they may have a mix toe beans and human soles and palms a mix between human nails and mammalian animal claws for the nails and finally they can be either naturally born or artificially created or birthed.Originally posted by Memorizzi:nope, uninstalled after 5 minutes. ![]()
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